Sunday, November 18, 2012

Gesture Based Computing

Gesture Based Computing

The New Media Consortium Horizon report recognizes the future innovations Gesture Based computing will have on users and their nuances. Gesture-based computing allows users to engage in virtual activities with motions and movements similar to what they would use in the real world, manipulating content intuitively. The idea that simple gestures and natural, comfortable motions can be used to control computers is opening the way to a host of input devices that look and feel very different from the keyboard and mouse. Now, new devices are appearing on the market that take advantage of motions that are easy and intuitive to make, allowing us an unprecedented level of control over the devices around us.

The Leap is a small aluminum and black plastic device. Plug the Leap into a USB port on the Mac, load special software (Leap Motion), and then wave your arm to calibrate the device. Now you have control of about 8 cubic feet of space, with each motion of your hands or fingers precisely tracked to within 1/100th of a millimeter.




Gesture based computing a chance for people with disabilities? The horizon report describes gesture-based computing as an enabling or assistive technology, which already having profound implications for special needs and disabled individuals. But, how affordable is that technology for people with disabilities and how widespread is the use already?
The Delphi method was used to determine the functionality of the new product idea. A board of experts in the field, with a wide range of backgrounds, nationalities and interest participated in a questionnaire process. The group also participated in open communication. In my opinion this method was highly effective because the group was able to share openly. The process was also able to garner a quantitative report.
The two forces I relate to this are virtual and visual. Virtual because of the natural physical gestures that can be used as a means of control. Visual because it allows the user to see how they can manipulate content with gestures.
Sources
Johnson, L., Adams, S., and Cummins, M. (2012).The NMC Horizon Report: 2012 Higher Education Edition. Austin, Texas: The New Media Consortium.


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